With millions of new users flooding into the Axie Infinity metaverse, there aren't enough guides that lay out the absolute basics. So, before you get yourself eliminated on the battlefield, prepare yourself for war by taking the time to understand the fundamentals of the game. We'll start at the beginning with an overview of the nine different classes you’ll be up against and the four attributes that influence playability and playstyle.
Below we will introduce the six common classes and relevant attributes before explaining each type’s key advantages and disadvantages. After that, we will provide a basic description of the three secret class types.
More Axie Infinity guides are forthcoming.
The six classes are Plant, Reptile, Beast, Bug, Bird, Aquatic. Each of them has different attributes and stats, which are a combination of HP (hit points), Skill (accuracy), Morale (last stand turns), and Speed (ability to dodge). Stay tuned for the next article, where we discuss body parts and abilities.
Outline of Axie attributes
HP — Determines the total ‘Hit points’ of an Axie. The more HP an Axie has, the more damage it can receive in battle.
Skill — Skill determines an Axie’s accuracy. Axies with higher ‘skill’ are more accurate when attacking.
Morale — Morale determines an Axie’s critical strike chance and the number of ‘last stand’ turns (also called ticks).
Speed — Speed determines the order of Axie’s attack during battle. Axies with higher rates will attack at the beginning of turns. Speed also increases an Axie’s chance to dodge an attack.
The six common classes
Plant — Plant parts give a +3 bonus to HP and a +1 bonus to Morale.
Plants are strong against Aquatic, Bird, Dawn
Plants are weak against Beast, Bug, Mech
Reptile — Reptile parts give a +3 bonus to HP and a +1 small bonus to Speed.
Reptiles are strong against Aquatic, Bird, Dawn.
Reptiles are weak against Beast, Bug, Mech.
Plants, Reptiles, and Dusk form group one. This group is often referred to as “Tanks.” Tanks are used as a defensive mechanism and are positioned in the front to absorb damage imposed from the “backline.”
Plants are usually the preferred class for Tanks, although Dusk (and sometimes the unusual Aquatic) show up, too (which belong to the secret class). On the other hand, reptiles tend to function best as “backline finishers” as they are known for dishing out damage to opponents.
Beast — Beast parts give a +3 bonus to Morale and a +1 bonus to Speed.
Beasts are strong against Reptile, Plant, Dusk.
Beasts are weak against Aquatic, Bird, Dawn.
Bug — Bug parts give a +3 bonus to Morale and a +1 bonus to HP.
Bugs are strong against Reptile, Plant, Dusk
Bugs are weak against Aquatic, Bird, Dawn
Beasts, Bugs, and Mech form group two. These are the big damage dealers. Morale affects your chance of critical hits, so it’s beneficial when attacking as it can result in up to 300 damage to the opponent with one card!
Aquatic — Aquatic parts give a +3 bonus to Speed and a +1 bonus to HP.
Aquatics are strong against Beast, Bug, Mech.
Aquatics are weak against Reptile, Plant, Dusk.
Bird — Bird parts give a +3 bonus to Speed and a +1 bonus to Morale.
Birds are strong against Beast, Bug, Mech
Birds are weak against Reptile, Plant, Dusk
Aquatics, Birds, and Dawns form group three. They are Fast finishers capable of causing a lot of damage, and they aim to be the first to do so in any given round. They work well against glass cannon Axies but can struggle to finish off more defense-focused enemies.
There are three “secret” classes as follows, and they are tough to breed. Therefore they are rarer. They also have different colors and base stats.
Mech (referred to as the “nut”): Offspring of a purebred Beast and a purebred Bug
Dawn (referred to as the “star”): Offspring of a purebred Plant and a purebred Bird.
Dusk (referred to as the “moon”): Offspring of a purebred Reptile and a purebred Aquatic.